| 
  • If you are citizen of an European Union member nation, you may not use this service unless you are at least 16 years old.

  • Stop wasting time looking for files and revisions. Connect your Gmail, DriveDropbox, and Slack accounts and in less than 2 minutes, Dokkio will automatically organize all your file attachments. Learn more and claim your free account.

View
 

Djinn

Page history last edited by PBworks 13 years, 10 months ago

Djinn or Djinni(singular) are potent creatures that assisted the eight Adepts on their adventure. There are a total of 28 available Djinn in Golden Sun: The Broken Seal and 44 Djinn in Golden Sun: The Lost Age. After transferring the Djinn from Golden Sun, there are a total of 72 Djinn available to use in Golden Sun: The Lost Age. Djinn can boost the characters' stats, be used in battle, or be used to power Summons.

 

List of Djinn

 

__Venus Djinn__

 

Flint - The very first Djinni you encounter in Golden Sun: The Broken Seal. Essentially it the only Djinni that talks (not including Echo in The Lost Age). "Strike a blow that can cleave stone."

 

Granite - "Create a mighty earthen barrier." A Djinni that adds an aura of defense around your party for one turn.

 

Quartz - "Revive a downed ally."

 

Vine - "Tangle foes to drop Agility."

 

Sap - "Attack a foe and steal HP." A Djinni that not only gives damage but can also restore energy to the user.

 

Ground - Uses the forces of gravity to immobilize your opponent for one turn.

 

Bane - A Djinni that can only be found on the secret island called Crossbone Isle. He can give damage and potentially can poison your opponent.

 

__Mars Djinn__

 

Forge - This Djinni raises the attack of your party for a certain amount of turns.

 

Fever - Uses the power of heat to raise an opponents fever and give damage.

 

Corona - A Djinni that raises the defense of your party for a short time.

 

Scorch - Scorches your opponent to dish out major damage.

 

Ember - Uses the small speckles of fire to restore Power Points to your party.

 

Flash - The strongest defensive Djinni. Surrounds the party with an aura of defense for one turn.

 

Torch - Causes damage to an enemy and ignores their defense.

 

__Jupiter Djinn__

 

Gust - Using the pure power of wind to deal out damage and possibly a double-strike.

 

Breeze - Uses the cool of the breeze to provide a defense for a short period.

 

Zephyr - Increases speed with winds might for a short period.

 

Smog - Strikes the opponent with foul air and lowers their accuracy.

 

Kite - Gives a user two turns in one turn.

 

Squall - The force of lightning strikes the opponent to damage and possibly paralyze the opponent.

 

Luff - Uses outside forces to seal an enemy's Psynergy.

 

__Mercury Djinn__

 

Fizz - Restores Health Points to one member in your party.

 

Sleet - Gives damage to the opponent and drops their attack.

 

Mist - Lulls a foe into deep sleep.

 

Spritz - Restore party HP with soothing mist.

 

Hail - Uses the power of heavy balls of ice to do major damage.

 

Dew - Restores a downed party member.

Comments (0)

You don't have permission to comment on this page.